Posted: Sun Jan 24, 2010 8:24 am Post subject: Ulduar - Flame Leviathan
(sorry about the music, and for better quality select 720p)
After the last row of Storm Beacons there is a row of normal pillars. Beyond this is a roughly square room clear of all obstacles which contains a group of mobs guarding a gate. After this group is killed, the gate opens and Flame Leviathan enters. It is a good idea to kill the mobs from range, so that player vehicles are in a safe distance from Flame Leviathan when it enters.
While mobile, the boss always targets one Siege Engine or Demolisher and tries to ram it (which causes very high damage if successful). The targeted player must kite the boss, preferably using one of the speed boost abilities. The normal kite path is a wide circle along the outer edges of the area. Every 30 seconds, the boss switches to a different target, it also switches when its current target is destroyed.
Roles by vehicle type:
* Salvaged Chopper:
The main role of choppers is to drop Tar in front of the boss as much as possible. Dps boss with Sonic Horn only when Tar is on cooldown.
* Salvaged Demolisher:
Demolishers are ranged damage dealers. For normal mode, keep hurling Boulder at boss is good enough for the driver. Hurling Pyrite Barrel can do more damage but is not necessary. Since hurling Pyrite Barrel consumes pyrite, it is advisable for less experience group not to use Hurling Pyrite Barrel and save the pyrite for Increased Speed. The passenger can damage boss with the Mortar.
Demolishers should stay at range from the boss all the time, they are rather fragile and move slowly.
Demolisher gunners can simply shoot at the boss using the Mortar. When the Demolisher is chased and Flame Leviathan gets too close, the passenger should use Speed Burst.
* Salvaged Siege Engine:
Siege engines are melee damage dealers and interrupters. Stay near the boss and dps with Ram and Fire Cannon. The driver must take care to save some steam pressure to interrupt boss' Flame Vents with Electroshock.
When the boss is about to switch target (some addons such as Deadly Boss Mods give a 5 seconds warning), siege engines should start moving away from the boss. If a siege engine is targeted by the boss, it should start running away from the boss immediately. The driver can use Steam Rush repeatedly. When the boss gets too close, the passenger should use Shield Generator. Keep kiting until the boss change target.
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